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Mudlet vs zmud
Mudlet vs zmud







mudlet vs zmud
  1. #Mudlet vs zmud full#
  2. #Mudlet vs zmud software#
  3. #Mudlet vs zmud windows#

I’ve used a couple of different mobile technologies which I’ve blogged about before.

#Mudlet vs zmud software#

The names of files you need to edit aren’t documented and you find yourself on the Discord channel feeling like a fool trying to get the thing running at times, but I applaud the author’s determination to revive the software and make it not only useful, but progressive.Īll of these products are computer based. It lacks new user friendliness, even setting it up for the first time is non-obvious.

#Mudlet vs zmud windows#

If you’ve been living in that command line world with no windows available then this one might be up your alley. I think this is because this one is available on multiple operating systems and has a distinct linux feel to it. It records things that CMud’s does not, like terrain type, and attempts to auto generate a graphical map, which is very fun, but is ultimately more difficult to extract information out of than either of CMud or Mushclient. Like Mushclient its mapper is of limited interactivity. Myrr reached out to me about getting involved with using it, and introduced me to it’s mapper. TinTin is an older product that has had new life breathed into it. Nick … if you’re listening, let’s talk about it 🙂

#Mudlet vs zmud full#

I made a serious attempt to move to Mushclient full time but I just couldn’t live without the interactive automapper. The menus are not bad, once you get used to where everything is.

mudlet vs zmud

Most of its files are text based making for easy sharing and easy backups. Unlike CMud it’s much harder to see the active state of memory if your variables are involved, but like anything that is a trade off that can be worked around. I’ve used it for my bots and been very happy with it. Written by Nick Gammon the client makes it very easy to create a structure to share scripts between characters and suffers from no corruption issues I’ve ever encountered. Mushclient is, in my opinion, the most stable piece of Windows mud client software available with top notch scripting capabilities. I may be biased, I started with Zmud more than 20 years ago, and the old dog likes to make maps. If you’re like me and able to work around those issues, it’s hard to beat. On the down side it is Windows only and full of very irritating memory/file corruption bugs.

mudlet vs zmud

CMud has a mapper that is hard to beat, and a relatively friendly window system, along with robust scripting capabilities. The problem becomes that each has strengths and weaknesses and none of them hit it out of the park. TinTin is in active development with the hopes of converting it to a commercial project. Mushclient was more recently updated in 2019 and is well supported on the forums. Zuggsoft hasn’t issued a new version of CMud since 2011 and seems very unlikely to do so. Not just SMAUG itself, but also the clients that are available. The problem we have in our community is that we are past the peak era when lots of people were actively contributing to projects. Now you log into a web portal and if you can’t have an account inside a few minutes, pfffft, next! When I started on Realms the idea of downloading software and spending an hour getting it set up before I played for 1 minute was absolutely standard. It just doesn’t fit with today’s model of how software is delivered, does it? I abandoned that idea and looked at the Realms Web Client, which I think has been a phenomenal tool for allowing new players to experience Realms without undertaking the burden of installing and configuring a new client. Not at all an unreasonable point of view! I speak only as an outside observer but I imagine that any of the handful of coders active on Realms would rather put their time into changes that will add more fun and adventure. I never published it because I knew that the tremendous effort needed to convert the game engine that runs the Realms of Despair from a Telnet server to a HTTP based engine was unlikely to gain support. In 2014 I wrote a draft article called SMAUG HTTP. When you journey to the Realms of Despair what portal transports you? Do you use the web based client at Do you log in through a piece of software like CMud, TinTin, or Mushclient? Maybe you’re using a mobile device and BlowTorch is more to your liking.









Mudlet vs zmud